Sunset Overdrive

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I was a designer for the pre-production and much of the production on Sunset Overdrive, a third-person action game by Insomniac Games for the XBox One. I took part in a lot of early prototyping of core mechanics and systems. More details when the game comes out!

4 thoughts on “Sunset Overdrive”

  1. That’s a cool job you’ve had Lisa.

    How do I get hold of merchandise for Sunset Overdrive?



    1. I don’t know if we have any yet besides the t-shirts that the studio got. You could ping the Insomniac twitter or ask over on our forums, you might get some info that I am not aware of.

      1. I’ll just keep an eye on it after all the hoody / shirt competitions close. What kinds of things did you do on the game? That E3 trailer is honestly the best I have seen in 30 years of playing games. You’ve made a Jet Set Radio Future fan (me) VERY happy!

        1. I worked on this game for about 2 years from the first days of pre-production and then into production (I’m on a different project at the moment). I was involved in a ton of the early prototyping, so it’s hard to point to any one thing that I worked on exactly. It’s actually kind of a fun part about working on a big team, you can see how something that you made a rough prototype for gets iterated on and handed off and experimented with through lots of different people, until it becomes a final feature.

          I’m really happy that you’re excited for the game! I think it’s going to be great fun 😀

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Game Designer