Monaco’s interesting way of trying to create a positive online community via how they marketed the game and did outreach with the beta to “get the ideal people to love the game.”
Another LoL post, more on how they are approaching trying to improve their player community.
Some results from the previous post about the peer rewarding system in LoL
League of Legend’s new Honor system lets you call people out for positive behavior. It’s a bit like reporting only for positive things. I’m unclear on whether any action is going to be taken on this data (like for matchmaking or whatever), but I still think it’s a good idea. Apparently Dota 2 has something similar, but I had not read about it.
This is a fascinating example of mentorship-for-profit in the competitive multiplayer space. I suppose that is one way that you ensure you get mentors who care about teaching and helping the new players – pay them! The idea that they also take deaths for their mentees is one I hadn’t considered before.
In spite of all the hooplah about using real names on the forums, one thing that RealID does EXTREMELY well is makes it way easier to find people you know who are playing the game. Because you can view the friends of people in your friends list, you can easily find mutual friends that you didn’t otherwise know played, and adding them is very simple.
I know more than once I’ve been on Starcraft 2, and none of my friends have been on, so I browsed THEIR list of friends to see if I knew anyone, added somebody, and boom, someone to play with that I knew!
Article about the aforementioned solution that Super Smash Brothers Brawl implements for disconnects. Good for laggy connections and rage quitters alike! There’s a link to the more in-depth version at the bottom.
We thought that enabling player mentoring as part of the interface of your game would really help retention of new players seeking a safe way to learn to play. This update doesn’t mention the specifics of the system for coaching players, but the thought of it is promising!
I will be listening for success stories or otherwise.
A thoughtful article by a Bungie designer about what happens to MP communities over time. This gives some insight into the MP community retention issues we discussed in our workgroup.
Will this be an effective means of utilizing the population of the community as a force to resolve harrassment issues? Is the system fullproof enough in its anonymous matching that it would prevent another Sims Online Mafia incident? Time will tell!
“Yeah, it potentially could [lead to another online mafia incident], but it looks like they’re doing a lot to make sure only experienced players can do it & that there can’t be collusion (judges get random cases, can’t communicate, don’t know how much their vote is worth). It’ll be interesting to see how it plays out.”