Ahoy ahoy humans! I hope you well. It has been little over a month since my big indie jump, and I wanted to a general update.
I actually post detailed updates every week for my $5 patron tier, but I want to still do less frequent but still regular updates for curious non-patrons as well, though they won’t be as in-depth. These will probably happen once a month or so.
SO much stuff has happened in the past month! Here’s a run-down of my adventures so far
- I completed a game jam entry for AI-Jam, a collaboration with Will White called Cat Trick. It’s a very silly game, and I may revisit it to scope it down and see how it feels in touch (the first cat is really the most fun, so I’d focus on that)
- I participated in several adventures with Richard Lemarchand’s Experimental Play class at USC and went to one of their wonderful Playthink sessions, which I intend to try and do regularly.
- I picked work back up on my lightning bug game, figured out some good direction, and moved ahead with Denae Wilkowski for art on the project, which I’m very excited about.
- I began prototypes for another ridiculous Eyetracker game in Unreal 4
- I am doing some contract work to help out with level design on Hyper Light Drifter, which I’m super pumped about because it’s a really interesting project with nice, brain-stretching work
- I made my first ever Twine game for Ludum Dare 32, called Lisa vs the Tornado
- Slow Down, Bull launched on Steam! I’m incredibly proud of this game, please give it a look and if you like it, spread the word about it!
- I spoke at EPXCon at the University of Iowa (video to come eventually)
- On my travels, I had design sit-down sessions with Mattie “Mint” Richards and Greg Wohlwend for super fun and useful feedback and design-problem-solving times. Got great feedback on my prototypes as well. I’m doing some email feedback sessions with a couple of other devs.
- I have been streaming up a storm! Dev streams, class streams, and feedback streams abound, most with really cool special guests!
I’ll close this update with a lesson-learned since going indie. You read advice for indies all over the place, and often they have similar things to say. One is a warning about working every minute of every day, which I never thought would be an issue, since I’ve traditionally been quite good at work-life balance.
However, I have realized that while I was at Insomniac, all this stuff was leisure to me (game jams, streaming, side projects). Now all of a sudden what used to be leisure is now “work,” and I understand how you can dangerously slip into non-stop work mode.
This is still something that I’m wrestling with, and finding balance may be trickier than I anticipated. Fortunately I have friends who have been through all this and who are keeping an eye on me in this regard. I guess I just need a new hobby, or something.
Looking forward to adventures in May!
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