GDC Friday

Today, the conference caught up to me, and it was somewhat lazy. With the exception of getting up at the ungodly hour of 8:00am to go to a Schell Games breakfast, I spent the morning in full nappage. After we checked out of the hotel, I took my napping to the little park area behind the Metreon, where I was lulled to sleep by the water feature.

For lunch I had 2 banana-strawberry-nutella crepes from the fancy food court, which perhaps wasn’t the wisest decision I’ve made, and resumed my lazy day at the bean bag lounge in the conference center. I happened to run into Olivier there, and eventually Drew showed up, and then some Schell Games people, and so on (the more people in a cluster, the more magnetic it is, I guess).

Several of us went to the afternoon talk about level design in Far Cry 2, and how it supports varying player types and allows for player expression. It was certainly an interesting lecture, and drew some fascinating analogies that I’m not sure I agree with, but were interesting nonetheless. More delicious food for thought.

The Schell Games crew bid the fancy food court a final farewell, and now I’m chilling with Andy and Edmundo, waiting for M.E. Chung to come and fetch us and bring us to her abode.

Overall, I had a fantastic GDC! I got to see so many people again, and the talks I did see were very good. A worthwhile experience for sure!