2011 Review

– This year included a lot of adventuring around LA, what with my do-one-free-thing-in-LA-each month goal.  I definitely discovered some fantastic local festivals that I want to attend again, like the Kite festival and Shakespeare in Griffith Park.  It got me on the metro and around the city more, and I feel a little more informed about this place because of it.

– This was also like the year of e-sports for me.  Spurred on by my enthusiasm from last year’s Blizzcon, I got very involved in watching the NASL matches, staying up late with Nick to watch GSL finals, watching MLG events, and going to some tournaments (NASL finals for seasons 1 and 2, MLG Anaheim, and Blizzcon).  It has been great fun, if not incredibly nerdy.

– On the game development front, Resistance 3 shipped this year!  My first grown-up-game-designer cred!  Hooray!  I also started writing for Mike Acton’s blog, #AltDevBlogADay, which has been really fun and successful.  Indiecade this year was once again thwarted by sickness, alas!  But I did do a games-related podcast this year, and was a guest speaker via Google Hangout for a college game design club.

– I managed to go the entire year without a visit back to Kentucky until Christmastime, and I nearly went crazy from homesickness.  It’s amazing to me how recharging I find Kentucky.  As soon as I set foot outside the airport, I feel its energy rushing up through me, and I always leave feeling refreshed and renewed.  So, for my health, I’ll be making some extra visits in 2012.

– Unfortunately, 2011 is winding to a close on a very sickly note.  Poor Nick got terribly sick when he got to Kentucky, and since returning to LA I’ve been nursing him, so no extravagant New Year’s Eve party for us.  Eh, no matter, I’m in a low-key sort of mood anyway.

In general, 2011 has been very straightforward, “business as usual.”  Lots of cooking, cat-walking, starcraft-watching, game-making, and other such common day-to-day activities in my life.  It felt hearty, like I got a lot of sustained mental nutrition out of the year, if that makes any sense.  Anyway, I’m looking forward to what 2012 will bring, and hoping that one thing will be less sickly-times for my boyfriend.  Onward!

13 thoughts on “2011 Review”

  1. On a related note: I just bought myself Resistance 3 on sale last week because there was offline-coop available in the game throughout the whole story. I wasn’t even aware of this up until then!!! I asked my friend to check online if “coop” wording means “offline split-screen coop” or just “online coop”. I was waiting in the store until he called back with the good news. We absolutely love coop-playable shooters, and i was delighted that this game features a completely coop-playable campaign. 😀

    Long story short: We greately enjoyed R3 it and made it to the New York Tower scene (final?) after 2 evenings of playtime. Verdict: really cool and fluid grafics, each weapon has a distinct feel to it (love the Magnum and Marksman) and the various hommages to HL2 and other shooters made me smile most of the time. Also the storyline feels quite deep compared to many shallow contestants. However, we just didn’t finish the game in time because the said scene at the NY tower was maddeningly hard! We just kept dying until we gave up after like 20 retries. D:

    But enough about games: I wish you and the ones deareast to you a happy new year 2012. 🙂

    1. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

    2. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

    3. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

    4. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

    5. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

    6. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

    7. Hooray! I’m glad you guys had a good time with it 🙂

      Which chapter is it that you guys get stuck on? Or rather, what is the name of the checkpoint? I can give you tips if I know the specific setup. The designer on the New York level had to be tamed on how difficult he was making stuff in some cases, so that’s definitely the hardest level in the game.

      Also, you can change difficulty on the fly from the pause menu, so you could drop things down to casual if needed to get through a part (although i don’t know how that affects trophies, if you care about that sort of stuff).

  2. On a related note: I just bought myself Resistance 3 on sale last week because there was offline-coop available in the game throughout the whole story. I wasn’t even aware of this up until then!!! I asked my friend to check online if “coop” wording means “offline split-screen coop” or just “online coop”. I was waiting in the store until he called back with the good news. We absolutely love coop-playable shooters, and i was delighted that this game features a completely coop-playable campaign. 😀

    Long story short: We greately enjoyed R3 it and made it to the New York Tower scene (final?) after 2 evenings of playtime. Verdict: really cool and fluid grafics, each weapon has a distinct feel to it (love the Magnum and Marksman) and the various hommages to HL2 and other shooters made me smile most of the time. Also the storyline feels quite deep compared to many shallow contestants. However, we just didn’t finish the game in time because the said scene at the NY tower was maddeningly hard! We just kept dying until we gave up after like 20 retries. D:

    But enough about games: I wish you and the ones deareast to you a happy new year 2012. 🙂

  3. On a related note: I just bought myself Resistance 3 on sale last week because there was offline-coop available in the game throughout the whole story. I wasn’t even aware of this up until then!!! I asked my friend to check online if “coop” wording means “offline split-screen coop” or just “online coop”. I was waiting in the store until he called back with the good news. We absolutely love coop-playable shooters, and i was delighted that this game features a completely coop-playable campaign. 😀

    Long story short: We greately enjoyed R3 it and made it to the New York Tower scene (final?) after 2 evenings of playtime. Verdict: really cool and fluid grafics, each weapon has a distinct feel to it (love the Magnum and Marksman) and the various hommages to HL2 and other shooters made me smile most of the time. Also the storyline feels quite deep compared to many shallow contestants. However, we just didn’t finish the game in time because the said scene at the NY tower was maddeningly hard! We just kept dying until we gave up after like 20 retries. D:

    But enough about games: I wish you and the ones deareast to you a happy new year 2012. 🙂

  4. On a related note: I just bought myself Resistance 3 on sale last week because there was offline-coop available in the game throughout the whole story. I wasn’t even aware of this up until then!!! I asked my friend to check online if “coop” wording means “offline split-screen coop” or just “online coop”. I was waiting in the store until he called back with the good news. We absolutely love coop-playable shooters, and i was delighted that this game features a completely coop-playable campaign. 😀

    Long story short: We greately enjoyed R3 it and made it to the New York Tower scene (final?) after 2 evenings of playtime. Verdict: really cool and fluid grafics, each weapon has a distinct feel to it (love the Magnum and Marksman) and the various hommages to HL2 and other shooters made me smile most of the time. Also the storyline feels quite deep compared to many shallow contestants. However, we just didn’t finish the game in time because the said scene at the NY tower was maddeningly hard! We just kept dying until we gave up after like 20 retries. D:

    But enough about games: I wish you and the ones deareast to you a happy new year 2012. 🙂

  5. On a related note: I just bought myself Resistance 3 on sale last week because there was offline-coop available in the game throughout the whole story. I wasn’t even aware of this up until then!!! I asked my friend to check online if “coop” wording means “offline split-screen coop” or just “online coop”. I was waiting in the store until he called back with the good news. We absolutely love coop-playable shooters, and i was delighted that this game features a completely coop-playable campaign. 😀

    Long story short: We greately enjoyed R3 it and made it to the New York Tower scene (final?) after 2 evenings of playtime. Verdict: really cool and fluid grafics, each weapon has a distinct feel to it (love the Magnum and Marksman) and the various hommages to HL2 and other shooters made me smile most of the time. Also the storyline feels quite deep compared to many shallow contestants. However, we just didn’t finish the game in time because the said scene at the NY tower was maddeningly hard! We just kept dying until we gave up after like 20 retries. D:

    But enough about games: I wish you and the ones deareast to you a happy new year 2012. 🙂

  6. On a related note: I just bought myself Resistance 3 on sale last week because there was offline-coop available in the game throughout the whole story. I wasn’t even aware of this up until then!!! I asked my friend to check online if “coop” wording means “offline split-screen coop” or just “online coop”. I was waiting in the store until he called back with the good news. We absolutely love coop-playable shooters, and i was delighted that this game features a completely coop-playable campaign. 😀

    Long story short: We greately enjoyed R3 it and made it to the New York Tower scene (final?) after 2 evenings of playtime. Verdict: really cool and fluid grafics, each weapon has a distinct feel to it (love the Magnum and Marksman) and the various hommages to HL2 and other shooters made me smile most of the time. Also the storyline feels quite deep compared to many shallow contestants. However, we just didn’t finish the game in time because the said scene at the NY tower was maddeningly hard! We just kept dying until we gave up after like 20 retries. D:

    But enough about games: I wish you and the ones deareast to you a happy new year 2012. 🙂

Comments are closed.