Tag Archives: video games

Educating the Youth

Yesterday and today I went back to my old high school (an all-girls school) and spoke to several classes about game development. They were really into it and asked really great questions, so I’d call it a success for sure.

One of the theories about the low number of women working in games is that it’s just not on a lot of young girls’ radars as a possibility. I found that to be the case here, as during QA time I turned it around and asked what about my presentation surprised them the most. Every single time, for the 8 classes I presented to, they said it was that they had no idea how many different people and roles it took to make a video game.

Seed planted. Mission accomplished!

I also learned a bunch of interesting things myself, which I will share. For the most part, each of the classes I spoke to were freshmen and sophomore girls (with one group of seniors thrown into one class). Usually the groups were between 20 and 30 girls, and I presented to 8 groups. Early on in my presentation, I polled them about who played video games and what sorts. Here are my findings:

1) In general, 99% of the girls played video games (maybe one or two groups had like 1 or 2 girls who didn’t)

2) The majority of the girls played console games

3) PC games (like the Sims and MMOs) came in second for most show of hands

4) iPhone and cell phone games came in 3rd

5) Very VERY few of the girls played facebook games, even though they used facebook. This was probably the most startling finding for me, as I assumed that teenage girls would be big on facebook games. Not necessarily, it would seem! (in fact, many groaned in distaste when I asked if anyone played facebook games)

I was really impressed with how interested they were. My presentation was 2 parts, one was a summary of the general roles in game development (artists, programmers, designers, audio, producers). I explained the jobs and what they did, then showed a clip of Ratchet gameplay and diagrammed out where everyone had a hand in it.

The second part was about how I wound up as a game designer and my path after graduating high school. The theme of this section was “if you have no idea what you want to do with your life, don’t worry, because it might take you 8 years to figure it out.”

They asked really perceptive questions, the most popular being “how long does it take to make a video game” and “what’s your favorite game,” but a good variety of other ones. Again, I think my visit was a huge success, and maybe I’ll make it a regular thing to go back and speak every few years.

Now to enjoy the rest of my vacation (and hopefully get rid of this cold!)

15 Games

Can’t resist a meme, sometimes.

The rules: Don’t take too long to think about it. 15 games you’ve played that will always stick with you. List the first 15 you can recall in no more than fifteen minutes. Tag fifteen friends, including me, because I’m interested in seeing what games my friends choose. (To do this, go to your Notes tab on your profile page, paste rules in a new note, cast your 15 picks, and tag people in the note — upper right hand side.)

1. Super Mario Bros. 2
2. Doom II
3. Sonic the Hedgehog
4. Legend of Zelda: A Link to the Past
5. Gemfire
6. Shining Force
7. Okami
8. World of Warcraft
9. Spyro the Dragon
10. Final Fantasy 7
11. Silent Hill
12. Warioware (the gamecube one)
13. MarioKart: Double Dash
14. Donkey Kong Jungle Beat
15. Halo

You’ll notice I didn’t tag anyone. That’s how I roll.

Todayborday is Labor Day

This weekend was fun-busy and restful all at the same time, as any good Labor Day weekend should be. There was lots of Starcraft II, some WoWing, some Magic, some Critter Crunch, and some Halo: ODST Firefight mode. I sadly missed Rich when he was in town (sadface) but I did snag a lunch with Bryan Cash on his brief stopover (happyface).

The Starcraft phenomenon is baffling to me. Could it be that I wasn’t ever as bad at RTS games as I’d thought? Or was it the privileged one-on-one (or one-over-one’s-shoulder) coaching I received in the beta? Somehow or another, I’m enjoying this game, and hold my own well enough that Nick and I moved up to Gold League in 2v2 (I remain convinced that this is 90% Nick, but I do feel I am improving!)

I am still skulking around in the practice leagues as far as 1v1, though. Every time I muster up some courage to do my placement matches, it fleets away before I can go through with it. Right now I rely on Nick during 2v2s to help me identify stuff when scouting if the other guys are playing Protoss or Terran. At work at if I’m lunchcrafting and doing my practice matches, I do the same thing with Nick and Ben, yelling “you guys what is this that they are building what does it meeean??”

In theory, I should play some Protoss and Terran myself so I can at least have an idea of what the strategies and structures are. But, I don’t wanna. <3 zerg. Ah well, I'll figure it out eventually!

Mario Galaxy 2 and Scott Pilgrim

Upon entering Nick’s apartment last night, we discovered that Nathan was playing Mario Galaxy 2, and the two of us immediately had an epic battle to see who would get the privileged position of Bit Collector. With a sigh of resignation, Nathan dug out a second Wiimote, and Nick and I settled to take turns collecting Bits.

Like its predecessor, the game is an absolute delight, but it took me awhile to realize that the role of Bit Collector had been expanded somewhat. I could now pick up coins and 1up mushrooms in addition to grabbing bits, and if I chose, knock down and kill enemies in addition to just holding them in place for Nathan to stomp. These were nice additions, but still didn’t put too much pressure on the Bit collector, which I liked.

Will and I had this conversation about the last game, about how it was very clever for Nintendo to acknowledge that gamers have friends who are not necessarily as good of gamers as them, but would still like to be involved, and accommodate that role. And not just that role, but the role of the Watcher, which is one that I often adopt, even though I do enjoy playing games.

Watching other people play games takes me back to my childhood, and the times when I would sit and watch my brother play games. This is a comforting experience, though confusing to some when I deny their offer to play as well, and insist that I would just like to watch. Bit collecting is just enough sideline opt-in engagement to involve me a little more in the game without overwhelming the brother-watching comfort feeling.

Third on my list of “Lisa’s indie games that she’ll make someday” will be a hard core shooter that has a casual opt-in support role for the players’ less skilled or watch-savvy friends. I’m not sure what that would be, but I have fun brainstorming about it.

ANYway, after collecting the Bits, we gave the Scott Pilgrim game a go. It is a good time, as one might expect, even though I am terrible at 2D beat-em-up games (I have a really hard time figuring out if I’m on the same horizontal layer as the enemy I’m trying to attack).

Cats, Vets, and Starcraft

I am so proud of my cat! He did really well at the vet, wasn’t scared at all (though he was grumpy about being restrained to get his heartrate, and was absolutely affronted by having his temperature taken). He’s also in great health, so I feel reassured as a cat mom.

He had a little tartar buildup on his teeth, but the vet said we could safely wait until next year for a teeth cleaning, so I have a new goal. See, the vet offers a service where they can clean the teeth without putting the cat under, which would be ideal. But, Mr. Davis isn’t keen on having his mouth handled right now, so he wouldn’t be a candidate for that.

My goal for the next year is to train him to accept handling of his mouth, so that he wouldn’t have to get put under for the cleaning. Can it be done?? Only time, clicks, and a lot of treats will tell.

In other news, I’ve been playing Starcraft II 2v2 and occasionally 3v3 versus the computer with Nick and Nathan, and having a fantastic time. We’ve worked out a way to play that is great fun for me, but I don’t think it’d work very well against human opponents.

I’m not very good about dividing my attention between base management and then microing my units out on the field of battle, so I just give Nick control of the units and churn out dudes and send them his way, whiles’t he lays waste to the opponent with the ever increasing army. I’m like Hydralisk Depot over here, which is fine, because base management is fun for me. When Nathan plays with us, he does his signature move of “build a ton of expansions.”

We rocked the computer’s face for the most part, but after a faulty mouse incident, it was clear that Nathan and I are as defenseless as newborn puppies without Nick leading the forces. Oh well, it’s still a fun time!

New laptop in my future

I’m contemplating a new laptop. My little Fujitsu tablet gets the job done, but with Starcraft II and WoW Cataclysm on the horizon, and my grumpiness at not being able to use UDK, it may be time to move on.

I got my tablet for grad school, and used it and its tablet feature to death all throughout. I do draw with it occasionally now and again, but I don’t think I’m in the market for a tablet PC in the future.

Nor do I want a desktop. Getting rid of my desktop towards the end of grad school was incredibly liberating, and the thought of getting another one and all the baggage it brings along is exhausting (baggage being monitors, speakers, a desk, a chair, etc…)

I am looking for a laptop:
– with a dedicated video card
– on which I’m able to enjoy the highest graphics settings in WoW and still get a good framerate
– used primarily for gaming and development, but not an actual gaming rig
– reasonably affordable

I do not want a mac (sorry, Eric)

Shopping around Newegg, something like this seems up my alley, though I’ve never heard of ZT before. The reviews seem good, all the same, and with having to buy Windows 7 on top of it, it would put me in the $1000 range.

Honestly, though, by the time I save up the money, there will probably be something else better on the market for about the same price.

Input desired. Thoughts? Suggestions?

The games I’d make

My team just finished hitting an intense deadline at the end of June, and I’m finally winding back down to a normal pace. As such, I’ve been thinking a lot about games and that question that every game designer gets asked…

“If you could make any game you wanted, what would it be?”

I’ve been asked that a fair amount recently, and I’ve always responded with “I have to think about it,” not as a dodge but just because I really did have to think about it. I spent the better part of 2 months pondering the matter, and have finally come up with my response.

Response below…

Strawberry Kiwi Pie

My pie-for-games program at work has been a huge success. The long and short of it is, I want to play a new game that’s just come out, so I say that the first person to finish the game and lends it to me gets a pie of their choosing. Cheng won this round with Heavy Rain by lending it to me before he’d even played it, as he wants to play Assassin’s Creed 2 first.

ANYway, he requested my strawberry kiwi pie, which is somewhat of a Lisa Brown concoction, and I thought I’d record it here to share (and so I can look it up easily later. I swear I wrote this down on the internet sometime before, but maybe not.)

Crust:
I always use the crust from this recipe for my pies. It’s simple and tasty. If you have another crust recipe you prefer, then go ahead and use it.

Filling:
2 1/2 cups(ish) of strawberries, hulled and halved lengthwise
2 1/2 cups(ish) of chopped kiwi
(I’m really guestimating these amounts, I tend to grab “what looks right.” So maybe 4 or 5 kiwi fruit and a container of fresh strawberries)
1/2 cup sugar
1/4 cup corn starch
1 Tablespoon lemon juice
1/4 teaspoon salt

Preheat Oven to 425 degrees F

Prepare the crust as per this recipe.

Mix the filling ingredients together.

Line a pie pan with half the crust. Pour filling into the crust. Dot the filling with 1 Tablespoon of unsalted butter, cut into small pieces. Cover with top crust and slice vents.

Put some foil around the edges of the crust. Bake for 30 minutes, then lower the heat to 350, remove foil, and bake for 25-30 minutes more, until it’s all bubbly and such.

depict1 and Robot Unicorn Attack

Two games to discuss tonight, go!

First up is depict1, a platformer that’s also kind of a mind trip. It’s full of smiley surprises, and it has a subtle way of playing with our natural instinct to trust and listen to the tutorial man. In a way, it probes something deep down and makes me a little squirmy, but just barely, and not enough to decrease how enjoyable the game is.

The trick is not to get frustrated by its initial premise and the search for controls. Just check the readme file, it’s not that big a spoiler.

Secondly is the ever-popular Robot Unicorn Attack (short ad before the game). Now, I thought that Canabalt was pretty clever, what with its procedurally generated courses and all, but I played it like 2 or 3 times and then shrugged it off. Robot Unicorn Attack, on the other hand, I can’t stop!! The music! The rainbows! The sparkles! I cannot resist their juiciness!

It just goes to show how important the theming and aesthetic wrapper of your game can be. (For those who don’t feel like playing them or don’t have the time, here’s the spoiler: it’s the same game).

Also, I want that song, surely that song has to be in downloadable form someplace by now, right?

Game Design Toolbox

One of my favorite assignments in Game Design was building the Toolbox. We had to think of games we’d played from every year starting when we were 5 years old, and jot down a useful memory about the game. Useful in terms of something we learned from it game-design-wise. It was a very useful tool, and I’m always adding onto it.

However, I wanted to do two things: 1) Put the toolbox in a format that would be easily categorized, searchable, and easy to add on to, and 2) A format that was easy to share with others.

As such, I’ve started a new blog: Wertle’s Game Design Toolbox

I’ve already copied over the information from the original toolbox, but there is still MUCH to add. For example, as a preliminary exercise, I made a list of every video game I can ever remember having played EVER. Now I have to add each one to the toolbox with a corresponding memory.

I have about 200 entries to add, and that’s just video games. I haven’t even started a list for other types of games!

This is a huge project, but I intend to catch up, so that eventually adding new entries will be gradual. I also intend to make lots of tags, so that I can look up entries by system, by genre, or by insight.

How long do you think it’ll take me to add all my games?