Play (Windows Executable)
Caketown was made for a Game Jam for the XO laptop in 2007, and my very first game jam experience! As such, the game contains only two levels and minimal interactive scene elements.
Our goal was to create a simple game that could easily be enjoyed by someone who may not have had any prior exposure to video games. We wanted to use little to no language, considering that the XO will be distributed to developing nations worldwide. programming).
Who Did What
- Lisa – design, project management, some art cleanup and programming
- Brendan Adkins – design, programming
- Will White – design, art, animation
- Kyle Neumann – design, audio