Some results from the previous post about the peer rewarding system in LoL
Category Archives: Musings on Game Design
Thinking about design in general or looking at games from a design analysis perspective. Game Design Toolbox entries may go here.
Calling out Good Behavior in LoL
League of Legend’s new Honor system lets you call people out for positive behavior. It’s a bit like reporting only for positive things. I’m unclear on whether any action is going to be taken on this data (like for matchmaking or whatever), but I still think it’s a good idea. Apparently Dota 2 has something similar, but I had not read about it.
Resistance 3 inspiration images
I thought some people might find this interesting.
When I was first assigned the boat level in Resistance 3, we had a very vague idea of what it was going to be. I'd been thinking about a mostly standard ride-down-the-natural-river experience until one of the concept artists did some drawings of a boat floating through a flooded city. Immediately I thought of my hometown of Louisville, KY, and the great flood that devestated the area in the late 30s. My good friend, Scott, had a scrapbook of newspaper clippings about the flood, and generously lent it to me to bring back to California and share with my team as a source of inspiration. The environment artists were delighted! Here are a few of the more influential newspaper clippings that inspired us.
Google+: https://plus.google.com/u/0/photos/102954115822334585421/albums/5790481371840515313
Facebook: http://www.facebook.com/media/set/?set=a.591872072054.2047400.59300542&type=1
In-game Bodyguards
This is a fascinating example of mentorship-for-profit in the competitive multiplayer space. I suppose that is one way that you ensure you get mentors who care about teaching and helping the new players – pay them! The idea that they also take deaths for their mentees is one I hadn’t considered before.
Battle.net RealID
http://us.battle.net/en/realid/
SSBB’s Disconnect Solution
http://kotaku.com/331227/ssbbs-answer-to-disconnects
Team Fortress 2 “Coach” Mentoring
http://www.joystiq.com/2011/04/15/team-fortress-2-update-is-devoid-of-hats-full-of-training-and-t/
Clever Asynchronous Co-op Idea
http://kotaku.com/5762842/this-game-lets-you-play-with-your-friends-even-when-they-dont-want-to
“They beat us to the punch! But I can say we did something similar in Snowfort, our latest game. You play against your friend’s team (managed by an equal level AI).
We’ve got nominated to the “most creative game” at the Flash Game Summit for Snowfort. Wish us luck!http://www.flashgamingsummit.com/awards.html“
Balance by Attrition
http://thetipofthesphere.com/2011/01/07/balance-by-attrition/
League of Legends Tribunal
http://kotaku.com/5733206/a-new-and-maybe-better-way-to-stop-people-from-being-jerks-online
“Yeah, it potentially could [lead to another online mafia incident], but it looks like they’re doing a lot to make sure only experienced players can do it & that there can’t be collusion (judges get random cases, can’t communicate, don’t know how much their vote is worth). It’ll be interesting to see how it plays out.”