Phone Fun

Today my cellphone contract expired, so I went to the ATT store and asked to downgrade to a prepaid plan, and to keep my current phone.

The guy helping me was completely baffled, and fulfilled my request with an arched brow of puzzlement. He said he had worked there for 2 years and had never had anyone ask for that, was surprised he knew how to do it, and was extra surprised that the change was instant.

Alas, in spite of my cravings for an iPhone, I simply can’t justify the phone part of it. I looked over my phone usage for the past year and I use an average of, like, 6 minutes a month. And I never use more than 200 texts a month, so the 200 text $4.99 feature package, and $0.25 a minute basic prepay plan is plenty good for me. It certainly will save me lots, considering I was paying about $50 a month for the contract service.

I suppose an iPod Touch would be more practical a device for me, so I’ll keep my eyes on that for the future.

Ballergiving

I had a wonderful evening of games and stories and food with the ballers!

Beatles Rock Band is a blast, and far superior to normal Rock Band, and even Lego Rock Band, in my opinion. Most of this is due to the classy visual between-gig load screens, and the hilarity of multiple part harmony with Scott and Maria. I would have loved to sing, but alas, my voice is completely lost, so I stuck with the guitar.

I can only use Rock Band style guitars, because I can only use the meedley string buttons at the base of the neck. My hands are too small for the normal buttons, as are Beth’s, which lead to this conversation snippet.

Beth: I can’t use this, my hands are too small.
Maria: Mine are too, that’s why I don’t have to give prostate exams!

After dinner and pie and catching up on stories with the Clarks, we gathered to play Shadows Over Camelot with the Merlin’s Company expansion. I think the expansion is an excellent supplement to the game, but Merlin couldn’t help the knights this time, as I had my first successful game as traitor. Muahahaha! The lack of voice didn’t help, as all my commands and narration turned to diabolical hissing.

Nevertheless, it was a fun game.

I also got to see Brenna, who was very happy to see me again, and George (who is always happy to see anyone). Hooray for puppies!

Hopefully I’ll be able to hang out with people again some tomorrow night. There is a plot of my brother and sister-in-law to go see Return to Oz, which is this week’s midnight cult movie at Baxter. I would totally go see it, but my flight leaves at 6am Sunday morning, and a midnight movie would probably end up with me staying up all night.

We shall see, we shall see…

Thanksgiving

I’m sitting in the airport, waiting around for my red-eye to board. I’m very excited about going home! LAX is bustling with holiday travelers, and there’s a guy sitting next to me using his dog to pick up chicks (well, I dunno if he’s doing it intentionally, but he sure is attracting all the ladies!)

Anyway, I’ll be happy to see my family tomorrow, and hopefully catch my friends before skipping back out here on Sunday. I’m mostly looking forward to getting back to Kentucky for a little bit. It always seems to recharge my roots when I spend time there. I miss its beauty more this year, I think, since I’ve spent the last 6 months in the desert. Well, LA likes to pretend real hard that it isn’t a desert, but if you squint your eyes and tilt your head, you can see right through to the rocks and sand.

Even in the winter, Kentucky has a special beauty to it.

What I’m thankful for…

Inner Fire

I’m having one of those stretches where I’m really excited about what I’m doing at work. We got updated schedules, which helps a TON in how energetic I am in any job. When I know my schedule, I can adjust my energy output across time very efficiently.

It’s one of those times where I’m all giddy when I wake up in the morning, because I’m excited about getting in and doing stuff, or perhaps I solved a particularly tricky problem in a dream. It sounds silly, but I solve game design problems in dreams all the time. Subconscious Lisa, she is very clever, and I give her plenty of time to work, what with all the sleeping I do.

Like everything else lately, I know that times come and go and change, so I’m trying to be thrilled and happy while the inspiration lasts.

I think part of the inner fire comes from me recently jolting up and realizing, “OMG, I’m making games, like, as a job.”

A similar thing happens to me with music. I often forget music exists, and then when I suddenly remember for whatever reason, I’m like “MUSIC EXISTS!!” and listening to music endlessly and dancing for days. It’s a strange phenomenon, but whatever. Being surprised now and then by a truth of life never hurt anybody.

More on Uncharted 2

Josh: So, which is better? Uncharted 2 or Arkham Asylum?
Me: Hmmm, it’s a tough choice, but I’m going to say Uncharted
Drake: I don’t think so

In spite of Nate’s humorously-timed modesty, it is true. Both are amazing games and super fun, but I’m gonna name Uncharted 2 as the winner because of being an original IP.

Now, I could talk about all the mechanics that make this game wonderful, or its amazing character and story development, or I could speak of its touching amount of polish. Many elements of the game are blogworthy, but you can probably read about all those elsewhere.

Today, I will instead talk about how appreciative I am of the design of the main character, from my perspective as a lady.

Now, note that as a girl into games, I’m used to being subjected to character design aimed to please the straight male demographic. Many a time I have rolled my eyes at the stock shape that most girl characters seem to take, and the attention to detail in the realm of boob physics. At the same time, male characters also seem to be designed for the straight male demographic, because apparently straight males fantasize about being large and unattractively bulky? I don’t pretend to understand.

I long ago accepted this quality as the way of games, and moved ahead with my life.

But at long last, ladies (and gay men), we have been given a piece of eye candy unto ourselves! Surely those Naughty Dogs must have made this character for us, and I am proud of whatever research into the straight female/gay man market they did to finally come up someone that we could gawk over.

Sure, sure, they made Chloe to appease the straight males, and how the straight males latch right onto her. They don’t seem to mind that the main character has been given to us. It’s a win situation for everyone involved!

Also, butt!

Even more, it has perhaps helped bridge the gap between the sexes. For example, I was always a little bit baffled when my male friends preferred hot and scantily clad women to use for their avatars. I would make male avatars, sure, but never from the perspective of them being attractive. But now, with Drake as my default Multiplayer skin, I understand!

And so, thank you, Naughty Dog. Thank you not only for making the best game I’ve played so far, but for creating a fictional character who is easy on the eyes for the…uh…more neglected gamer demographic.

Internet Power

Most of the time, when I get mail from the former residents of my apartment, I just toss it in the shredder. But occasionally I get something that gives off the “important” vibe (something from the IRS, packages, etc) in which case I turn to the internet.

There’s something fun about tracking down a stranger on the internet at finding a means of contacting them, be it email or myspace message. Every time this has happened, the person has been very grateful of my snooping so that they can be reunited with their important documents.

Last week I had my first incident since moving to LA – a suspiciously important looking letter turned out to be a check for $130 for one of my unit’s former residents. Lucky for me, she had a unique name, so google turned her up pretty quickly (though I did have to make a Plaxo account to get her email address). Anyway, it turned out she still lived in the complex, but in a different unit, and was EXTREMELY grateful that I’d tracked her down. I went over the next day and taped her letter to her door.

Today when I got home, she’d taped a little thank you note to my door, thanking me again and saying I could call on her if I ever needed anything. So nice! Physical thank-you notes are the best thing ever.

Anyway, it just goes to show that having all of your personal information floating out on the internet available to anyone with decent google-fu can lead to good, afterall.

Dream Games

I often have dreams about games I’ve made, and of course they’re the awesomest ever in dreamland, because they follow dream logic. When I wake up and start reviewing my awesome new game idea, it is usually quickly apparent that, in real-world logic, they wouldn’t work at all.

All the same, I try and write them down, because even if they are meant for the land of dreams I occasionally pick out some idea or mechanic or insight that could be useful later. In some cases (like tonight) I wake up immediately after the dream and can not get back to sleep until I write it down.

tonight's dream game

MW2 Controversy: a rant to other game devs

So, the controversial Modern Warfare 2 footage leaked out, and now all the world’s in a hissy fit. Some are in a hissy fit because they are offended by the content, while some are having a hissy fit over the fact that anyone would be offended by the content. Most of these arguments I’ve read (from both ends of the spectrum) are from people who work in games. It’s a lot of the same bickering over and over, which mostly induces eye rolling in me.

BUT. I think it’s a shame, because people can’t put aside their bickering for two seconds to look at an interesting phenomenon, which could be extremely useful to us as game developers!

The two ends of the comment spectrum are equally frustrating. On one end is the “how could anyone defend this, it’s an abomination!” view. At the other end is the “how could you be offended by this when you play/make other shooters? You are a hypocrite!” The middle is peppered with milder, yet still annoying views, like the ever so common “IT’S A GAME.”

When I watched the video, my response was “wow, that’s pretty horrid! I hope there’s a way to skip it, because I don’t think I could play this and I wouldn’t be able to complete the game!”

Enter the people who don’t understand how I could feel that way when I play other shooters – the implied hypocrite stance. I don’t understand this reaction! One shooter evoked an emotional response in me, one did not. You can’t control the emotions that you feel, they just happen, you can only control your actions. The fact that one evoked an emotional response in me does not mean I’m a hypocrite, you guys.

ESPECIALLY since that seemed to be the whole intent behind the controversial sequence: to evoke a powerful emotional response. And they succeeded! They did their job, guys, it worked on me. They were TRYING to get me to have an intense emotional response where I may not when playing other shooters, that’s why they treated it so artfully.

It just happened that the emotions evoked in me exceeded some threshold, into the repulsion territory, as in “wow, I can’t endure that, abandon ship!” It’s the same reason I can never watch Boys Don’t Cry ever again.

Anyway, what’s the thing that everyone’s missing which I implied earlier? Well, if people could stop “how dare they”-ing Infinity Ward for including the sequence, and if people could stop saying “I wasn’t offended but you were, therefore there’s something wrong with you,” we could get a good learning opportunity out of this.

You can’t deny that this scenario is different than other shooters. People love to bark “how is this any different than x, y, z?” and I’m like, “well, HOW?” Explore the answer to your own question rather than using it as a way to say there’s something wrong with that person who felt something. There might be something useful in the answer!

It evoked a strong emotional response, others did not, and I’m not the only case here. Shouldn’t we, as game designers, be looking at WHY that happened? How mysterious! Why did this segment have such a different impact on this person? Was it the content? Was it the polish put into the ambiance? Was it the timeliness of the content? Was it some more complex arrangement of attributes that, standing alone, would not have been sufficient to evoke an emotional response? How are the people who had a response different than the ones who had none? Did it hit close to home for them on some level? Is there a correlation in demographic for the ones who did or didn’t?

Aren’t we always after tools and methods to create more emotional experiences in games?? We should be picking this thing apart and researching it, not arguing and accusing each other of being flawed because someone did or did not have an emotional response to it.

GEEZ, you guys. To hell with the lot of you! Hrmph.

Rant over!

Uncharted 2: A first look

I just played the first bit of Uncharted 2, and made this tweet: “Uncharted 2 has the best acting and dialogue I’ve ever seen/heard in a game. EVER.”

However, I feel I need to clarify my point. Seeing as I’ve just resigned myself to the fact that all voice acting in all games is going to be shitty, regardless of how good the game is, such a compliment seems meaningless without qualifiers.

So, here is a better metaphor. You know the L-Curve, right?

http://www.lcurve.org/

Now, instead of family income, pretend that graph is for “quality of voice acting in games.” The majority of the football field encompasses “all games.” The last stack there at the end is Uncharted 2. You’ll have to zoom out several times.

There, I feel like my comment has been qualified.

Happy

Today I was eating an orange, which at the time was the tastiest orange in all the land, and I realized that I’m living like a queen.

I have this little home, and it’s perfect, and it’s pretty and the light shines through every morning and makes little rainbows. And there’s an uppity hummingbird who chirps demandingly at me if his feeder is empty, but that’s okay. And there’s all this water! Look at all the water we have! It’s like a miracle! We can swim in it, and take baths in it – queenly activities, don’t you think?

And I can lay on the floor and stare out the window if I want to, and that’s okay.

Oh, what a happy time I’m having!

Game Designer